It isn't scary, I think because of how well lit the whole environment is and it leaves nothing to the imagination, but this is a good implementation of fixed camera perspectives to limit the players view.
I do like the fixed camera perspectives and how easily it switches between the different perspectives.
Although giving players the ability to switch to first person may defeat the purpose of the fixed camera perspectives as they can now just peak around the corners themselves.
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It isn't scary, I think because of how well lit the whole environment is and it leaves nothing to the imagination, but this is a good implementation of fixed camera perspectives to limit the players view.
I do like the fixed camera perspectives and how easily it switches between the different perspectives.
Although giving players the ability to switch to first person may defeat the purpose of the fixed camera perspectives as they can now just peak around the corners themselves.