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A simple prototype of an inventory system using a grid, with the objects you can click and drag into slots in the inventory.

I do like the simple pick up and put down it all snaps into place. Having different size objects can make this more interesting and can be built out into a larger game about organizing.

You can try to represent each inventory with a height and width variable and check in a grid if it is colliding with any other object in the grid.

I like that each spot can have more than tile. It would be cool if there was a UI element to say how many tiles each slot was currently holding.

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I think the inventory could have a little more to the tile-based theme, but I think it's a unique concept with inventory systems because the inventory slots are sorta like tiles.