A prototype turn based game. Use either of the buttons to win the battle. The roulette button is the only way the player can both heal and deal more damage. But be careful as if you're unlucky you take a bunch of damage. Guarding has a chance to evade attacks completely and heals a bit.  Use the reset button to restart the fight(it's on the top right side of the screen but I'm kind of lazy to fix it) :)

StatusReleased
PlatformsHTML5
AuthorDebblepop
Made withUnity

Comments

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It seems like the game is about the risk and reward of trying to win a losing battle with some chance.

I do like that there isn't just 1 form of randomness with both the guarding and roulette. Lack of clarity for the rolls.

There should be a visual indicator of what the results of the rolls are so there is clarity for what the player got from their decisions.

the ratio between the heal and damage is nice. I do wish if there was some signs or text to show the buff increases or what amount did the guard do

WesBoii: I realy like how its rpg content and its a cool and simple to follow game I like the roulette being a way of incressing the players hp.  I wish the roulette would add something to the enemy to build that like player choice and reward and risk idea but other then that its a solid game.

HurriHydra: I think this game has a nice RPG aspect to it and I feel like the roulette is an interesting touch. I feel like its a bit buggy though but I see a lot of potential in this. Awesome game, the additions I would suggest would be to make roulette have a more interesting impact on the players gameplay! :D

I like the concept! It felt a little unbalanced with the amount of damage the player takes vs the enemy. I think adding some movement or more obvious HP updates would help.